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Infinifactory oculus rift
Infinifactory oculus rift






infinifactory oculus rift

The main purpose of the Kickstarter was to get an Oculus Rift prototype-now referred to as DK1 (Development Kit 1)-into the hands of developers to begin integration of the device into their games. Two months after being formed as a company, Palmer's Oculus VR launched a Kickstarter crowdfunding campaign on Augfor their virtual reality headset, named the Rift. The unit featured a high speed IMU and a 5.6-inch (14 cm) LCD, visible via dual lenses, that were positioned over the eyes to provide a 90 degrees horizontal and 110 degrees vertical stereoscopic 3D perspective. In June 2012, during the E3 convention, Carmack introduced a duct taped head-mounted display based on Luckey's Oculus Rift prototype, which ran Carmack's own software.

infinifactory oculus rift

Infinifactory oculus rift software#

After sampling an early prototype, Carmack favored Luckey's approach and just before the 2012 Electronic Entertainment Expo, Id Software announced that their future updated version of Doom 3, BFG Edition, would be compatible with head-mounted display units. Coincidentally, John Carmack had been doing his own research and happened upon Luckey's developments as a fellow member of MTBS. The first rough prototype was put together in 2011 by Palmer Luckey (then 18 years old) in his parents’ garage in Long Beach, California. The Rift saw its commercial release in March 2016 with the Rift CV1, which was discontinued in March 2019 with the release of its successor, the Oculus Rift S. However, both were also purchased by many enthusiasts who wished to get an early preview of the technology. Two of these models were shipped to backers, labelled as development kits the DK1 in mid 2013 and DK2 in mid-2014, intended to provide developers with a platform to develop content in time for the Rift's release. The Rift went through various pre-production models since the Kickstarter campaign, around five of which were demonstrated to the public before reaching its commercial release. Then in March 2014, Oculus was purchased by Facebook for $2 billion. The project proved successful, raising almost US$2.5 million from around 10,000 contributors. In 2012 Oculus initiated a Kickstarter campaign to fund the Rift's development, after being founded as an independent company two months prior. Oculus Rift is a discontinued line of virtual reality headsets developed and manufactured by Oculus VR, a division of Meta Platforms. For the March 2019 product, see Oculus Rift S. For the March 2016 product, see Oculus Rift CV1.








Infinifactory oculus rift